Monday, August 6, 2012

Ron Pope

Ron Pope

Event on 2012-10-22 20:00:00


Ron Pope Ron Pope, one of the most extraordinary internet-driven music success stories of recent years, announces the first leg of US tour dates in support of his newest album Atlanta (to be released exclusively on iTunes on April 17, with street date June 12).

Bringing a sound that is rich in Americana and country influences but also informed by Pope’s love of a wide range of artists from Clapton to Arcade Fire, Atlanta will bring an even wider audience to an artist who already has millions of sales and page views to his name.

Pope’s 2006 track ‘A Drop In The Ocean’ became an online phenomenon, helped by a fan’s homemade video that now has an incredible 16 million plus views, leading to download sales of more than one million. The track was featured on the smash hit TV series ‘The Vampire Diaries’ and ‘90210.’ Pope’s music has also had repeated exposure on ‘So You Think You Can Dance.’

Atlanta is a return to Ron’s roots in every sense, including the city it was named for - and the chance to showcase new and old songs on his upcoming tour.
Pope has garnered critical acclaim the world over for his gorgeous and unmistakable voice, electrifying stage presence, incredible songcraft, and high octane, blues-rock fueled guitar fireworks that hit listeners square in the gut. "First, I wanted to play just like Hendrix. Then, I wanted to create unique sonic landscapes, like Jonny Greenwood or the Edge. My inability to copy any of them exactly forced me to sound like something else…myself," Pope says, of his explosive, definitive guitar style.

While studying at NYU, Pope became a fixture in the thriving Greenwich Village music scene with his band The District. After two albums and nationwide tours where they wowed fans from Charleston's famed Music Farm to The Whisky in LA, the band went on an extended hiatus as Pope began to focus on his solo project. Within a year of stepping out on his own, he'd sold hundreds of thousands of singles and had offers from a number of major labels. He eventually chose to sign with Universal Republic, home of countless marquee artists, including Taylor Swift, Lil' Wayne, Jack Johnson, and Amy Winehouse.

Pope received the benefit of nationwide television exposure as a musical guest on MTV's TRL and through multiple placements on Fox's So You Think You Can Dance. Following one such placement, two of his albums exploded onto the iTunes top album chart at the same time, a feat that is very rarely accomplished by any artist, let alone one who isn't a household name.

After finishing his successful tenure as a Universal Republic recording artist, Pope decided that it was time to step out and shape the next phase of his career on his own terms. His new album "Whatever It Takes" is a game changer, combining all the things that make Ron Pope's music refreshing and special; part guitar hero, part introspective songwriter, he writes from a perspective that is always earnest and sincere and creates music with an overpowering sense of grandeur that you can't help singing along to. "Whatever It Takes" combines rafter shaking, arena ready anthems, with ballads exploring the depths of human emotion, and everything in between to create something that is uniquely Ron Pope.



at Local 506

506 West Franklin Street

Chapel Hill, United States


Gaming@Turing

Event on 2012-08-23 09:00:00


GAMING FUTURESTHURSDAY 23RD AUGUSTTIME: 9:00-12:00VENUE: APPLETON TOWER, THEATRE 5TICKET: £15

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Gaming Futures will look at the transformative power of new systems and new technologies in gaming. Speakers will discuss how it relates to, affects and is affected by the culture it exists within. Join some of the most respected members of the gaming profession to discuss the future of games and technology.

A range of current industry innovations and developments will be explored. Creative industries, such as film, television, publishing and games, are notoriously hit driven, with the majority of companies either failing before they have a hit or unable to repeat their success once they achieve it.  However, there are exceptions, companies that have delivered hits repeatedly over the years. Why are these companies so rare?  What valuable lessons can we learn from them?  And how can we apply these lessons ourselves to make our creative businesses more sustainable?

There will also be reflections on how society in the 21st century is increasingly moving away from an infrastructure of direct action, to one of layered systems. These interconnected structures often seem strange and foreign but we've played with interconnected systems for thousands of years. Games are what Eric Zimmerman has called "systemic media": they are a native cultural form to this systemic age. What are the ways games teach us about the interconnectedness of things: how to understand it, and how to live within it?

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Ernest Adams

Ernest Adams is a freelance games designer, writer & teacher. He has served in the game industry since 1989, and is the author of four books on game design. Ernest worked for Electronic Arts for many years and has developed online, computer, and console games for everything from the IBM 360 mainframe to the Nintendo Wii. Ernest is also the founder and first chairman of the International Game Developers' Association. His website is at www.designersnotebook.com

Rob Fahey

Rob Fahey has been writing professionally about videogames for 15 years, specialising in exploring the business of games and more recently their cultural impact and influences. He founded the GamesIndustry.biz website in 2002 and edited it for around five years, ten years on he continues to write popular weekly columns for the site, as well as working for publications ranging from; The Times to Eurogamer and VG247. He has also appeared on BBC TV and radio to discuss the games business. He's tried to quit World of Warcraft a dozen times, but keeps coming crawling back.

Tom Armitage

Tom Armitage is a game designer and technologist at Hide&Seek. Prior to this, he was creative technologist at design consultancy BERG. In 2008, he gave Tower Bridge an automated Twitter account, which has proved curiously popular and he continues to make all manner of online toys and distractions. He has spoken on games, technology, and social software at conferences in both Europe and the US including Lift, Develop, ETech, Reboot, and GameCity. Having run weblogs since early 2001, he currently writes about technology, design, games, programming, and much more, at infovore.org.

Colin Anderson


Colin Anderson has been setting up and running games businesses for over a decade. He is currently Managing Director of Denki in Dundee and Chairman of Waterfront Entertainment in London. Between them these businesses have delivered more than 200 games for a wide variety of platforms, ranging from branded titles for interactive television, such as Shrek for DreamWorks and WALL-E for Disney, through to original iPhone and Xbox Arcade titles such as Juggle! and Quarrel.Prior to this he was Audio Development Manager for DMA Design and Gremlin Interactive where he oversaw the creation of music and sound effects for more than 25 titles, including Uniracers (Super Nintendo), Body Harvest, Space Station Silicon Valley (Nintendo 64) and the now legendary Grand Theft Auto series (PC/Playstation/2).He is a Director and founding member of The Independent Game Developers Association (TIGA) and an advocate for Lean Startup and Customer Development methodologies in game development. Although he works in a creative industry he’s really a scientist at heart, and he also loves guitars with an obsession that borders on the unhealthy.

Mark Sorrell

Mark Sorrell is a giant miserablist, with some strong opinions on games and gaming culture and a worrying willingness to share them. Sorrell has been accused of being a respected industry voice, but not with any great conviction. Sorrell has spent the past decade as ‘the games guy’ at a roster of the best TV production houses and broadcasters, including Sky and FremantleMedia, trying to explain how games work to TV Executives. His previous work includes many of the world’s most innovative interactive game/TV hybrids, including the first social game/TV show mash-up - ‘Scoreboard’ and the world’s first interactive, two-screen gameshow, the Dutch ‘Intuition’. Sorrell has never won an award for anything, ever, but he doesn’t let it get him down.

With thanks to;

Please note that catering is not included in the above ticket price.



at Theatre 5

Appleton Tower

Edinburgh, United Kingdom

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